skeletonez:

(via: Nancy)

skeletonez:

(via: Nancy)

Nerd Alert: Killzone 3

After all my hemming and hawing over Killzone 3, I finally caved and preordered it as a late V-day present to myself.

I settled on the Tactician class in the demo (spotting an Infiltrator is so much fun) and spent a few hours on the weekends annoying my roommate with the awe/gruesome sound design. So when I booted up my PS3 on Thursday to find the demo had expired, my sense of disappointment was a sign that I really needed to buy this game. As a bonus, I got a credit that I’m planning to put toward Dragon Age II. Oh, capitalism, how I love/hate you. Anyway, if anyone else is planning to visit Helghan tomorrow, let’s get a squad together!

jonjohns65:

Geek hierarchy of needs (by loulouk)

KZ3 “Beta” First Impressions

I finally got a chance to boot up the Killzone 3 multiplayer demo. Now, I’m a bit sentimental about the Killzone series. KZ2 was the game that got me into the FPS genre. So when I started playing Modern Warfare 2 last September (late to the party, I know) and it was a totally different experience from the shooters I was used to.

While I don’t want to call KZ3 “Killzone of Duty,” the pacing of matches is totally different from previous installment. KZ2 was a slow, heavy shooter with lengthy firefights and a robust class system. In KZ3, everyone seems to just pick the class with the strongest weapon, gather at a chokepoint on the Frozen Dam map (the metal catwalks between spawn points, to be specific), and indiscriminately hip-fire or melee. Perhaps the grip of the MW2 mentality is still too strong (the rooftop chases in the Assassin’s Creed: Brotherhood multiplayer are a great example of this). Perhaps Guerrilla Games was deliberately aiming for this type of play-style. Who knows. 

Oh yeah, I made a list of pros and cons because I like lists.

The parameters: I played for about an hour, using mainly Tactician, Marksman, and Engineer classes. I played 2 matches of Warzone and 3 of Guerrilla Warfare.

Pros:

  • Great graphics and sound design (aside from the occasional “beta” hiccup)
  • One hit melee (great if you love COD)
  • Weapons are generally well-balanced
  • Quicker zoom
  • "Lighter" controls (if you hated the weighty KZ2 controls, you’ll like this)

Cons:

  • "Lighter" controls (almost too loose and twitchy at points, especially when sprinting)
  • Shotguns are too powerful at mid-range
  • Too little ammo
  • Too little health, nearing COD levels
  • One hit melee (terrible if you love KZ2)
  • Spawn points are easily camped
  • No cover system
  • Medics/classes in general don’t do their jobs (or maybe the folks I was playing with just suck really bad…)

I’m not the type of player who thinks multiplayer is the most important part of a game, but the demo hasn’t really knocked me off my feet. Do you have any thoughts about the Killzone or the state of FPS games in general? I’m all ears.

nedroidcomics:

This is a pizza robot I designed to carry and dispense hot, fresh pizzas.

I would like this right abouuttt…now.

nedroidcomics:

This is a pizza robot I designed to carry and dispense hot, fresh pizzas.

I would like this right abouuttt…now.

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