
(via: Nancy)
Nerd Alert: Killzone 3
After all my hemming and hawing over Killzone 3, I finally caved and preordered it as a late V-day present to myself.
I settled on the Tactician class in the demo (spotting an Infiltrator is so much fun) and spent a few hours on the weekends annoying my roommate with the awe/gruesome sound design. So when I booted up my PS3 on Thursday to find the demo had expired, my sense of disappointment was a sign that I really needed to buy this game. As a bonus, I got a credit that I’m planning to put toward Dragon Age II. Oh, capitalism, how I love/hate you. Anyway, if anyone else is planning to visit Helghan tomorrow, let’s get a squad together!
KZ3 “Beta” First Impressions
I finally got a chance to boot up the Killzone 3 multiplayer demo. Now, I’m a bit sentimental about the Killzone series. KZ2 was the game that got me into the FPS genre. So when I started playing Modern Warfare 2 last September (late to the party, I know) and it was a totally different experience from the shooters I was used to.
While I don’t want to call KZ3 “Killzone of Duty,” the pacing of matches is totally different from previous installment. KZ2 was a slow, heavy shooter with lengthy firefights and a robust class system. In KZ3, everyone seems to just pick the class with the strongest weapon, gather at a chokepoint on the Frozen Dam map (the metal catwalks between spawn points, to be specific), and indiscriminately hip-fire or melee. Perhaps the grip of the MW2 mentality is still too strong (the rooftop chases in the Assassin’s Creed: Brotherhood multiplayer are a great example of this). Perhaps Guerrilla Games was deliberately aiming for this type of play-style. Who knows.
Oh yeah, I made a list of pros and cons because I like lists.
The parameters: I played for about an hour, using mainly Tactician, Marksman, and Engineer classes. I played 2 matches of Warzone and 3 of Guerrilla Warfare.
Pros:
- Great graphics and sound design (aside from the occasional “beta” hiccup)
- One hit melee (great if you love COD)
- Weapons are generally well-balanced
- Quicker zoom
- “Lighter” controls (if you hated the weighty KZ2 controls, you’ll like this)
Cons:
- “Lighter” controls (almost too loose and twitchy at points, especially when sprinting)
- Shotguns are too powerful at mid-range
- Too little ammo
- Too little health, nearing COD levels
- One hit melee (terrible if you love KZ2)
- Spawn points are easily camped
- No cover system
- Medics/classes in general don’t do their jobs (or maybe the folks I was playing with just suck really bad…)
I’m not the type of player who thinks multiplayer is the most important part of a game, but the demo hasn’t really knocked me off my feet. Do you have any thoughts about the Killzone or the state of FPS games in general? I’m all ears.
(via ilovecharts)




